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Game · Independent project · In production

Catarina: a vampire at war with her own beliefs

A narrative PC game in production at Studio Cat’s Lair, about the prejudices we form about ourselves and how much it hurts to burst that bubble.

StatusIn production
My roleGame design and writing, collaborating on art direction
StudioStudio Cat’s Lair
Art and sketchesMaria Luíza Barros
Cover art for the game Catarina: the character in profile holding red-lensed glasses

The story

Catarina is immortal and torn between her thirst for blood and her own ethics.

The game follows this inner journey from her encounter with Anita, who challenges the beliefs Catarina has formed about herself over a lifetime. The idea is for the game to entertain, but also to make players think.

Slide reading “An introspective journey” (in Portuguese), with the character’s face in dark tones
The premise: an introspective journey.

Art direction

A nighttime look that blends the ’80s, noir, punk, comics and manga.

The texture experiments imitate India ink on paper, and the sober, almost monochrome palette reinforces the gloomy mood. References came from Castlevania, Hellsing, Interview with the Vampire and games like The Wolf Among Us and Vampire: The Masquerade.

Character studies with ink texture and costume variations
Ink texture and costume studies. Art by Maria Luíza Barros.
Character sketches and color studies
Sketches and concepts. Art by Maria Luíza Barros.

How it plays

A story with choices that matter, mini-games, interactive elements and puzzles.

Game screen: a character in a pink suit on a street at night, with the dialogue box “Hmm... finally get it?” (in Portuguese)
In-game screen, with the dialogue box.